
Journey to the Interactive World of Big City Map
Imagine being able to walk around the world of your favorite comic book series. Imagine getting 360 views of pivotal locations for the comic book. Or even the possibility of wandering around in virtual simulation.
The Idea of Big City Map
That’s what Big City Map set out to do. Based on the independent comic, Brotherman: Dictator of Discipline, Big City Map was a digital project to bring the world of Brotherman to life. The comic was created by two brothers, writer Guy Sims and Dawud Anyabwile (David Sims), in the late 1980s/1990s about a public defender, Antonio Valor, who decides to take justice into his own hands. Clinton Fluker, Assistant Director of Engagement and Scholarship at Atlanta University Center, Robert W. Woodruff Library and Project Lead of Big City Map explains that Brotherman “spawned a movement…it started the independent black publishing boom in ’80s/’90s.” At the time, Fluker was the Outreach Coordinator Open Educational Resource Specialist at Emory University and worked at the Emory Center for Digital Scholarship in 2017. During his time at Emory, he noticed scholars were “using GIS technology and archival maps to understand different ways cities, like Atlanta, had changed over decades.” Fluker is a scholar of contemporary Black speculative thought. He had wanted to unpack why Brotherman had resonated so much with its readers. https://www.instagram.com/p/BX-J-5LjhTs/ “I realized they had put together a full city. While the character of Brotherman is interesting, the real character people responded to was the city,” he explained. Fluker knew of another digital humanities project, Digital Yoknapatawpha, exploring the works of William Faulkner, but Fluker wanted to do something even more visual.Creating Big City Map
Fluker created a proposal to create this digital humanities project to the Emory and it was accepted. The team had ten people including a GIS specialist, a VR computer scientist, GIS librarian, Anyabwile, and Sims, as well as the colorist of new book. They began figuring out how to make a 3D model of this world. One technique was to use 360 degree renderings of the real world. “If we took 360 images of real world settings throughout Atlanta that were similar to the comic book, then we provided 360 degree renderings to the artists. They could mimic how a 360 camera bends the light, the curves, the line. They can stitch together their image into Big City.”While there are currently three immersives online (both for computer and mobile), the project developed 20 immersives shots. There’s even a shot where people can wander into a house to look around. The project also developed an interactive map of Big City that links to different scenes of Brotherman. They even developed a virtual reality component but that is not available online. Once they got the green light it took six months to bring it all together. However, not all of the work is currently online.