
Comics and The Blind: To Visualize Without Seeing
Tales of The Green Lantern Corps Annual #3. 1987
In brightest day, in blackest night,
No evil shall escape my sight.
Let those who worship evil’s might
Beware my power–Green Lantern’s light!
Eventually, Katma realizes this, and changes the oath to accommodate Rot Lop Fan.
In loudest din or hush profound,
My ears catch evil’s slightest sound.
Let those who toll out evil’s knell
Beware my power, the F-Sharp Bell!
As Professor Christopher talked about this story, I thought about how invisible something like this was to me. Never once did I think about how our language is full of visual codes, and cues. It was like that first episode of Daredevil when Karen mentioned how dark his apartment was since he, a blind man, had no use of light. Moments like these are great reminders of the privilege I held.
In the presentation, it was discussed how we could include blind comic fans into the comics experience. A straight translation of the print comic to audio was a terrible way to do it since the text box that normally sets the scene for visual readers would be read as redundant if the art is already being described for the listener (see: Daredevil #1 audio). You would have to adapt the comic to feel like it’s for blind audiences rather than the “just and stir” method. Graphic Audio does this well by creating an audio play with comics like Ms Marvel featuring more than one actor and sound affects. The redundancies are eliminated and it very much feels like a “movie in your mind” like the tagline says.
Life by Philipp Meyer
And of course, there’s Philipp Meyer’s Life which is one possible way to make tactile comics. It’s a very short comic using braille to tell its story.
During my Interaction Design studies I went half a year abroad to try something new. I took a course about comics to find out if it’s possible to create a short comic that is readable for people without eyesight. The reader should be able to follow and explore the story through touching the paper. I saw it as a challenge and a chance to fathom the possibilities of tactile storytelling.
-Philipp Meyer
I highly recommend checking out Meyer’s experience on making the comic and it’s only one possible way to make different kinds of comics for all kinds of people. I’m really glad that I got to attend that particular session, and heard Professor Brandon Christopher speak on the topic. Hopefully this is the start to open ourselves up to just beyond our field of vision own experiences.