Off-Panel: May 6, 2015

This post originally appeared on Panels, which is now Book Riot Comics

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“Referring to dream sequences he included in the film, Whedon says, “The dreams were not an executive favorite either—the dreams, the farmhouse, these were things I fought to keep. With the cave, it really turned into: they pointed a gun at the farm’s head and said, ‘Give us the cave, or we’ll take out the farm,’—in a civilized way. I respect these guys, they’re artists, but that’s when it got really, really unpleasant.””

I’ve been saying that Avengers: Age of Ultron was fun, but a mess, and this interview sheds a lot of light on WHY it was a mess.

“Thanks to General Electric’s #emojiscience project (in partnership with Mashable), Bill Nye the Science Guy is here to teach us all about the science of holograms. Using emojis.”

Do you need any more information to click on this post?

“Using the stopwatch function on our cell phones, we sent nine interns to time Age of Ultron (which clocks in at just over two and a half hours), making note of when characters came on- and offscreen. We kept track of the length of scenes in which characters were prominently featured (both consciously and in dream sequences) as well as when they briefly appeared (including, in Quicksilver’s case, as a blue blur).”

I’m trying not to spend TOO much time talking about Ultron in these posts, but this is fascinating.

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